"America is a land of freedom!!11!!"
"Reach down into your heart and you’ll find many reasons to fight. Survival, honor, glory. But what about those who feel it’s their duty to protect the innocent? There you’ll find a warrior savage enough to match any dragon. And in the end, they’ll retain what the others won’t - their humanity."
Hullabaloo is a 2D hand-drawn animated steampunk film that hopes to help preserve the dying art of 2D animation. We want you to join us in making a short film that will showcase the world of Hullabaloo. In addition to helping save 2D animation, Hullabaloo aims to encourage girls to explore science and adventure. The film’s two protagonists are both young women and both scientists who use their intellect, wits, and courage to fight greed and corruption. We hope that Veronica Daring and her friend Jules will serve as positive role models for girls of all ages and encourage them to get excited about science, engineering, and sci-fi.
For more information about Hullabaloo, its creators, and how you can help bring this story to life, visit here! Their goal is to reach $80,000 by October 1st, 2014, so every donation helps and help spread the word!
James Lopez, a veteran Disney animator (The Lion King, Pocahontas, Paperman), is currently trying to raise money for his traditionally animated project Hullabaloo. Hullabaloo is a steampunk short film which Lopez is hoping will help save the cause of 2D animation, and possibly lead to a TV series or film. So, if you’re interested in badass steampunk ladies or traditional animation, may I recommend you give a dollar or two. Hullabaloo's IndieGogo page is over here, visit to donate and learn more! And I’ll conclude with the plot:Hullabaloo is the story of Veronica Daring, a brilliant young scientist who returns home from an elite finishing school to find her father—the eccentric inventor Jonathan Daring—missing without a trace! The only clue left behind points Veronica toward Daring Adventures, an abandoned amusement park used by her father to test his fantastical steam-powered inventions. There she discovers a strange girl named Jules, a fellow inventor who agrees to help Veronica in locating her missing father and discovering the secrets of his work.
Together, Veronica and Jules learn that Jonathan Daring has been kidnapped by a mysterious group of influential persons, who seek to use his latest invention for nefarious purposes. These villains are wealthy and influential and neither Veronica nor Jules can stop them openly. But determined to save her father and holding true to the family creed that technology should be used for the good of all, not the greed of some, Veronica assumes the secret identity of “Hullabaloo”, a goggled crusader who uses wits and science to combat evil and oppose the nefarious conspiracy that has taken her father.
This is sickening.
I went to a school like this when I was in grade six. My inhalers were locked up in the office, and I was having an attack. My memories are a bit foggy (I couldn’t breathe after all) but I recall my twin sister and somebody else wheeling me all the way to the office in a computer chair. Thankfully I was lucky and got my meds in time; I ended up off school for a week and a half recovering.
This shit is scary. Rescue inhalers should be on the person of the child who NEEDS them, and if they are too young then they should be with the caregiver. There is absolutely no excuse to keep RESCUE MEDICATIONS locked up away from the people who need them FAST.
So the last session found the group going through the last two sections of the mines they hadn’t been in yet which included where the forge itself was located and a room containing a wraith, as well as where the drow that was investigating the ruins was located along with lots of spiders and his bugbear minions. Lots of fighting, got some role-playing in with the group and a Spectator (a summoned Beholder), and the Wraith. The cleared it all out though and were rewarded by the town and are working on setting up their home base in Phandalin and in the ruins of Thundertree. They also hit level 5 with a bit of finagling since they had a few extra party members the adventure wasn’t built for but I’d expanded to account for, just not enough. They did almost have a party wipe, but only because of an actual trap and not a fight which had the rogue flipping out and forcing me to play “Threw it on the Ground” for him since he hadn’t heard it yet.
I planted story seeds for Haunted Halls next along with another surprise I wanted to include that ties in with the expanded material I was planning on putting into my run of Haunted Halls.
Decided that even though this is 5th Edition, I’m planting it firmly time wise in 2nd Ed. territory and this is going to be the year of Rogue Dragons. Should be messy. :)
Time to get more of my planning and writing done for this. I want to have the bulk of the adventure written out to go along with what I have planned so I’m not entirely winging it when they start playing outside of the starter set and are heading into Cormyr.
This is where I’ll hit some problems though as the free DMG is also a Monster Manual and a crappy one for building an adventure plan over level 8 or so. Starting at 5 I’m already limited and it’s another 4 weeks before the actual Monster Manual comes out and another few months before the actual DMG. I’m not a very happy DM right now. Sure I could run Hoard of Dragons or whatever that book adventure is out right now,but that wasn’t part of the plan. So because Wizards doesn’t know what to put in a decent basic DMG, I’m winging it hardcore.
Classic Who // New Who Parallels → Part 205